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Jun 22nd 2018, 08:01 |
birdy247 |
I agree, I expect this code to go through many iterations before we are 100% happy with it |
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Jun 22nd 2018, 08:00 |
neon1024 |
If the objects are as tightly coupled as you say |
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Jun 22nd 2018, 08:00 |
neon1024 |
`$stationary->hasPen() { // Drawing }` |
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Jun 22nd 2018, 08:00 |
neon1024 |
Then I can work with the Collection abstraction and query it to know if certain objects exist |
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Jun 22nd 2018, 08:00 |
neon1024 |
Like a collection concept |
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Jun 22nd 2018, 08:00 |
neon1024 |
Stationary class which composes other class instances of Pen, Ruler, etc |
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Jun 22nd 2018, 07:59 |
neon1024 |
So you might also push up to a Super class |
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Jun 22nd 2018, 07:59 |
neon1024 |
I’m creating a collection of objects |
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Jun 22nd 2018, 07:59 |
neon1024 |
As I’m not really creating a Pen |
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Jun 22nd 2018, 07:59 |
neon1024 |
Then I could call that anywhere in my application whenever I wanted to create a Pen |
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Jun 22nd 2018, 07:59 |
neon1024 |
..and leave the dependent calculation wrapped in a class or single method |
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Jun 22nd 2018, 07:59 |
neon1024 |
So that I could call a method with some data, and get back the objects I need |
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Jun 22nd 2018, 07:58 |
neon1024 |
If anything I would try and abstract the dependent nature into it’s own class at least |
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Jun 22nd 2018, 07:58 |
neon1024 |
Yeah, but there is no need to use events for that, as you’ll surely know that when you create your Pen |
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Jun 22nd 2018, 07:58 |
birdy247 |
A Ruler can only be saved after a Pen. Not all Pens create Rulers |
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Jun 22nd 2018, 07:57 |
neon1024 |
Then I would think about front-loading the problem, to manage the conditional nature earlier, so I could save everything in one go |
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Jun 22nd 2018, 07:57 |
neon1024 |
This scenario makes me stop and think, this is a code smell. Where does my software design stink enough that I need so many dependent events |
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Jun 22nd 2018, 07:55 |
birdy247 |
I would also like Rulers to be returned if they were saved |
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Jun 22nd 2018, 07:55 |
birdy247 |
actually I didnt explain this well.. A "Paper" is saved.. in the afterSave of paper, an event is emitted. This event then saves a Pen, which may then save a Ruler in the afterSave. Pens are then returned to the "Paper" in the event result |
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Jun 22nd 2018, 07:53 |
neon1024 |
So if anything was observing that event it could get both entities in the event subject |
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Jun 22nd 2018, 07:53 |
neon1024 |
Then I could pass both the Pen and Ruler with the event |
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Jun 22nd 2018, 07:53 |
birdy247 |
ah right, which contains the Pen id? |
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Jun 22nd 2018, 07:52 |
birdy247 |
I thought about stamping some guid on the records to show they are linked, and then performing a find with any records matching these guids |
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Jun 22nd 2018, 07:52 |
neon1024 |
So in the afterSave if a Ruler was created, I would emit an event there |
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Jun 22nd 2018, 07:52 |
neon1024 |
I would use an event |
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Jun 22nd 2018, 07:51 |
birdy247 |
The result gets passed elsewhere |
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Jun 22nd 2018, 07:51 |
birdy247 |
@tim Its not for display |
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Jun 22nd 2018, 07:42 |
tim |
@birdy247 Where/why do you need to know this? If it's just for displaying purposes, use FlashComponent |
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Jun 22nd 2018, 07:41 |
tim |
I'm unsure, we don't use bake here so I'm not that familiar with it :P |
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Jun 22nd 2018, 07:40 |
ra7bi |
Okay i will try now So by baking that structure cake will create for me that forms ? |
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Jun 22nd 2018, 07:39 |
tim |
The tables are fine (ideally it should be called fishes_shipments but you can just set the name you're using in your association) |
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Jun 22nd 2018, 07:38 |
ra7bi |
@tim can you give simple example how tables should look like? Currently I've Fishes Shipments Shipments_fishes ( shipment_id,fish_id) |
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Jun 22nd 2018, 07:36 |
tim |
@ra7bi You need to save your shipment before the shipment_fishes, otherwise it will have no ID and thus can't put that in the pivot table. If you use proper associations and form keys/names, it should all do this for you |
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Jun 22nd 2018, 07:35 |
ra7bi |
I don't really know |
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Jun 22nd 2018, 07:34 |
birdy247 |
Is there a cake way to do this |
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Jun 22nd 2018, 07:34 |
ra7bi |
I need to store shipment_fishes before shipment get stored |
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Jun 22nd 2018, 07:34 |
birdy247 |
The controller needs to know if a Pen and Ruler was created, or just a Pen |
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Jun 22nd 2018, 07:33 |
birdy247 |
In a controller, this initiates a save for a Pen, when a Pen is saved, in the afterSave it *might* create a Ruler (depending on the type of Pen) |
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Jun 22nd 2018, 07:32 |
ra7bi |
So when i open add shipment i will see Shipment details (shipment table) under that User can add different fishes Finally can save the shipment, it will get stored Shipment with related fishes |
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Jun 22nd 2018, 07:31 |
ra7bi |
In add new shipment I've 2 forms one for shipment details and other for adding fishes the idea is I can add as much as i want of fishes for each shipment |
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Jun 22nd 2018, 07:29 |
tim |
Is it not stored in the jointable? What code are you using to save it |